// SPDX-License-Identifier: GPL-3.0-or-later pragma solidity >=0.6.0; import {BytesLib} from './BytesLib.sol'; import {Constants} from '../../../libraries/Constants.sol'; /// @title Functions for manipulating path data for multihop swaps library V3Path { using BytesLib for bytes; /// @notice Returns true iff the path contains two or more pools /// @param path The encoded swap path /// @return True if path contains two or more pools, otherwise false function hasMultiplePools(bytes calldata path) internal pure returns (bool) { return path.length >= Constants.MULTIPLE_V3_POOLS_MIN_LENGTH; } /// @notice Decodes the first pool in path /// @param path The bytes encoded swap path /// @return tokenA The first token of the given pool /// @return fee The fee level of the pool /// @return tokenB The second token of the given pool function decodeFirstPool(bytes calldata path) internal pure returns (address, uint24, address) { return path.toPool(); } /// @notice Gets the segment corresponding to the first pool in the path /// @param path The bytes encoded swap path /// @return The segment containing all data necessary to target the first pool in the path function getFirstPool(bytes calldata path) internal pure returns (bytes calldata) { return path[:Constants.V3_POP_OFFSET]; } function decodeFirstToken(bytes calldata path) internal pure returns (address tokenA) { tokenA = path.toAddress(); } /// @notice Skips a token + fee element /// @param path The swap path function skipToken(bytes calldata path) internal pure returns (bytes calldata) { return path[Constants.NEXT_V3_POOL_OFFSET:]; } }